I think for what I was trying to do ... it could most easily be accomplished using the 3 hybrid RGB channels (instead of collapsed controllers), mainly because (as mentioned above) LSP handles CHASE and WAVE differently than the other effects.
So in some of the LSP videos, where the (selling) point is made that collapsing (the controller), then applying an effect across all channels (in the collapsed controller) at once ... is a great thing (which I agree) ... should have some asterisks (***) ... where *** = does not necessarily work the same way for CHASE, since it just generates (n) ON events, one per interval ... till the x-axis range selected is satisfied. That what I really meant about inconsistent behavior.
Again, I think I'm probably just unhappy with the Chase more than I have a real issue here. The way chase works across collapsed now seems consistent with how it works un-collapsed. I would say that it seems like illogical results when done from a collapsed controller perspective and perhaps (the chase) could/should be disabled for use on a collapsed controller.
The wave effect actually works fairly well on the collapsed controllers, but the CHASE really doesn't, but thats just because of the simple way that is works in general.
The chase is really the most poorly implemented effect in LSP currently (**). For software that is normally
far more advanced (in LSP) vs. the others ... the Chase is the one effect, which in its current form (1.8.x) is
actually significantly less advanced than how LOR S2 or Vixen does it. LOR S2 finally got it right in its recent version of the chase, IMHO ... but thats just my opinion. I also think Vixen has some great ways apply a chase which should also be considering for copying.
**Ok, its just behind the undo/redo problem, in terms of severity., as the wild and limited undo, and lack of redo ... is the #1 worst LSP thing currently.
Thanks to all for explaining to me, and I believe I really am starting to understand LSP a lot better. The object oriented stuff just blows me away. The basic features, seem like they got fast-tracked and therefore lack the polish I would have expected. Got those fixed, redo/undo, get rid of the lag, and stabilize ... and nothing will compare.
I'm being told the forthcoming version 2.x will be much better, so I'm hopeful.