In reading about PixelNet it is taking 64 universes of DMX and collapising that down to 4 universes of PixelNet? So is the mapping from a seqencer just sequential:
DMX Universe 1 Channel 1 - PixelNet Universe 1 Channel 1
DMX Universe 2 Channel 1 - PixelNet Universe 1 Channel 513
.
.
DMX Universe 64 Channel 1 - PixelNet Universe 4 Channel 3585
(I may have done the math wrong there, but want to confirm generally how it works from Sequencer to Etherdongle and then Etherdongle out to the yard).
Thanks,
Dan
Each hub is 8 universes or 4096 channels
My 1st hub, Channels 1-4096
My 2nd hub, Channels 4097-8192
My 3rd hub, Channels 8193-12288
My future hub, Channels 12289-16384
In vixen and nutcracker i just create sequences from 1 to 12,100. 12,100 was the number of channels i had this year.
If you go over 16,384 channels ( I may this year go to 18,000) then you need another etherdongle.
1 etherdongle drives 4 hubs, 32 universes, 16384 channels
2nd etherdongle will drive the next 16K channels
The only issue i needed to be aware of is if a string of lights spans a hub, you cant do that. so if i am channel 4000 and want to start a string of 120 nodes (360 channels) only the first 32 nodes (96 channels) will work.
I handled this in nutcracker by being able to adjust the offsets between strings. I will be adding to the nutcracker target generator the ability to start on any channel and to also start the string on different channels. This will allow the hybrid mode to work. This is where the first three channels of a string are RGB and then the real first pixel starts on channel 4.