OK, did a little more testing this evening and just discovered something. I was using the test function in vixen and going through the different channels (string RGB, node1 RGB, node2 RGB, etc.) one at a time to see how they behaved and found something interesting. Everything is going great, but when it gets to node 25 red (channel 6144) the node goes yellow...meaning that it is turning on both red (channel 6144) & green (channel 6145). The rest of the string is off by one for the rest of the string. So when node 25 blue is supposed to light (channel 6146) instead node 26 red comes on. It is like it is dropping or loosing a channel.
Now the ironic part of this is that channel 6144 is exactly 2048 away from 4096. That is exactly 4 DMX universes or 1/2 of a pixelnet universe. That seems a little too coincidental for me.
I don't know how to fix this. If it was adding a channel, I could just put a blank channel in and live with it, but by dropping it, even if I added 2 blank channels to shift the colors back to where they were supposed to be, I would have a node out. In reality, that would be much better than it looks now so I may try that..although I haven't put much thought into this yet, that is just my initial thoughts...it may work out differently in reality.
So this seems to be the most important and relevant discovery at this point.
Thoughts???
Thanks,
-Ketih