Hi Steve,
Assuming you will use the strings to control individual pixels, please be aware that you can't use all 16x128 strings using just 1 PixelNet universe since you have 6,144 channels worth (16*128*3). 1 PixelNet universe can only handle 4096 channels or 1,365 individual pixels. This equals to 85 pixels per string.
My recommendations is to split the strings @ 64 nodes and add a 2nd PixelNet universe.
Leo