Testing Update
I created a sequence from scratch in Nutcracker as follows.
Using the same audio file from the defective sequence I added two timing marks in this file. One to create a color wash of 'Red' at the 0 timing mark and nothing else[/b].
Played this and the Mega tree turned on and stayed on for the entire time with no turning off.
In LSP I created a fresh sequence using the same audio file. Turned on all the pixels in the mega tree to 'Red' from about the 3 second timing mark through the end of the sequence. Converted it using Light elf then transferred it to the show system. Added this to a test schedule and using the play now function ran this sequence. The Mega Tree came on then after a few seconds turned off then back on and repeated this several times before the end of the sequence playing.
Not sure but it appears you are not creating the same effects in Nutcracker vs LSP. check the above bold/underline.
Ok here is a screen shot of my Nutcracker test sequence to turn the tree on fully for 10 seconds.
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LoginPlease note this turned the tree on full RED for the duration of the audio, I probably did not need the second timing mark but it did not glitch the tree.
And here is the LSP sequence that was supposed to be essentially doing the same operation. It was exported by Light Elf and a Conductor export and opened in xLights for playing.
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LoginThe only difference between using Light Elf and a Conductor export was that the Light Elf export turned the tree off completely for a half second and the Conductor export turned half the tree off and on then the other half off and on. Both occurred about 5 seconds into the play mode.