As I prepare to build additional Coroflakes, I have wondered about how effects would be applied to my target model. Since a tree is basically a grid laid over a conical surface, would I just use the tree's (or ray's) target model as a starting point until I import the geometries that describe my coroflake pixels?
Even then, I think the effects mighy be missing... the effects that I think would be well-suited to a circular arrangement of pixels are more along the line of spirals, moving concentric circles the emit from a center point, or moving 'spokes' that rotate around that center point.
...just planting seeds to see if any take root.
question: are there similar effects already available for the matrix model?
Hi Steve;
As u know the nutcracker effects all are created two different ways
1: I model rgb device and use a math equation to findthe nearest pixel.
Spirals
2: develop a math function that returns a value based on x,y parameters
Butterfly
3: just base effect off of strand and pixel.
Meteors, snowstorm,animated gifs,garlands
I am trying to create more effects using methods 2 and 3 because they don't care about the physical dimensions.
So. ...
Meteors, for example, just needs strands and pixels to work. No x,y,z locations are used. Build a target model that takes your device and maps it into nutcracker strands and pixels and the effects work.
Having said all that, I do plan on building effects specifically ozone web targets
A) if I get the budget, I want to build a coro from holiday coro. If I do get one of those, I will creeate a whole effect class that will optimize effects just for the star
B) I want to build rgb arches. If I do ( time and money) I will createanothereffect class just for arches. I am thinking of linking multiple arches together and sequencing them as on unit.
C) i want to build frames around my windows, if I do I will add another effect class for them.
Others I was thinking of adding to was a Marty fan, poles, snowfall tubes
Thanks