I've not been following closely in the last several weeks, but I'm getting back into it now.
Question #1: How do you map pixels in Nutcracker to channels in LSP2 (or your favorite sequencing program?)
Question #2: How would you skip over channels?
Example: pixels on any given string must begin and end within a specific universe... so having string 17 should not begin off of hub1 and end in hub2.
Example: if I configure my SSC in hypbrid mode I want to skip over the first logical channel on the string to have the second begin my real pixel data.
Answer?? I suspect that you import the sequence data from Nutcracker and then adust the channel start numbers for each controller to meet any guidelines or restrictions. Right?
I have waited for anyone to tell me they would smarter mapping. As people start to use it, i will offer that.
Currently, I output the string number that is in your target file. When i build targets, i start at string #1 and then increment by 1.
If you tell me that a target is made of 18 strings, i will map to strings 1-18.
I could do logical breaks if someone would explain the rules to me for a particular sequencer.
Maybe i should output hex numbers, make sure i dont cross from string 16 to 17 and such. I have never been given any "rules".
feed them in and i will make the Nutcracker do what it should.