Could the issue be caused by me having dmx for 512 channels and they overlay part of the pixel channels as well? I'm gonna have to put that to the test.
I don't know what you mean by overlay. Channel 25 is channel 25 and you can't have more than one of those. Now if your sequencing software allows you to assign that channel to more than one controller, then that may be an issue. If you have your channel 25 assigned to a pixelnet controller, and that controller is connected to an active hub which is set to pull DMX from the first universe, then you would have a DMX channel 25 and a PixelNet chanel 25 which would be doing exactly the same thing "mirroring". The squencing software would neither know or care about that, it is just sending your data on channel 25.
Getting this straight in everyone's mind is a problem because we try to both over-simplify to make it more accessible, and then we jump into details when "simple" makes it confusing.
IMO: We need an integrated book/wiki/collected-videos that paints a complete picture, offers clear how-tos, and links to the details. A troubleshooting knowledge base would be nice too!
The problem is that addressing changes based on the equipment's view of ITS WORLD.
When I use software, I am using channel numbers and a universe (in software terms a "network") that is potentially mapped to another universe.
Pixelnet uses a 4096-channel universe. DMX uses a 512-channel universe. It is normal to overlay (or overlap) your DMX universe on top of a Pixelnet universe. The "simplest" way to do this is to have the DMX universe on an active hub map to the first 512 channels in the pixelnet universe. In this way, channel 1 in pixelnet is ALSO channel 1 in DMX.
Describing only the "simple" picture does the noobie a disservice however. If we describe this overlay/overlap as a magnifying glass... it helps people understand that the magnifying glass can be moved to look a different ranges within those 4096 pixelnet channels. From the DMX world, the devices are still limited to 512 channels, numbered 1-512. BUT underneath, you might have DMX channel 1 overlayed/overlapped/mapped to Pixelnet channel 1, ... or channel 513, ... or channel 1025, or channel 1537, etc.