I don't want, eventually, to have 4000+ nodes under a single controller in LSP. There is no way, mentally, for me to wrap my head around that. That would be like deleting the LE controller and just putting down a DMX universe and call it a day. Conversely, it would be like saying splitting up a LE into four seperate 4 channel controllers isn't of value either (think mini trrees).
I thiink there might be a balance in the middle though. Right now LSP is flat in how it lists controllers. However, because it can collapse and because I can asign nodes indiviudally, it gives it a bit more power to segment things. However, What happens if LSP had a way of effecitvely making sub-sections off the main controller...sorta like a directory strucutre:
Top Controller
- Mini Trees
- Mini Tree #1
- Pixel 1
- Pixel 2
- ....
- Pixel n
- Mini Tree #2
- Pixel 1
- Pixel 2
- ....
- Pixel n
- ......
- Mega Tree
- Spine #1
- Pixel 1
- Pixel 2
- ....
- Pixel n
- Spine #2
- Pixel 1
- Pixel 2
- ....
- Pixel n
- ....
- House
- Houe Roof
- Section 1
- Seciton 2
- ....
- House Windows
- window 1
- Window 2
- Window 3
- ....
- Garage
- Left
- Top
- Right
- .....
All I know is I like the fact I segement pixels however I want. I like the fact I can assignment multiple segments to a single layer and apply effects. However, I do see your point of keeping all nodes under one controller but would find that impossible to handle over the longer term.