DiyLightAnimation

Hardware => Lynx Smart String => Topic started by: TexasStingray on July 25, 2012,

Title: Last SSC Coop Active Hub
Post by: TexasStingray on July 25, 2012,
Was the PIC for the Active Hub programmed from the last coop?
Title: Re: Last SSC Coop Active Hub
Post by: mykroft on July 25, 2012,
Normally they are - but I always reprogram mine anyways....

Myk

Title: Re: Last SSC Coop Active Hub
Post by: MrChristmas2000 on July 25, 2012,
I don't remember quite when it started, last year I think but ALL PICs now come UNprogrammed. I know I had to get a PIC Kit3 for last years Pixelet Coop.

Title: Re: Last SSC Coop Active Hub
Post by: chrisatpsu on July 25, 2012,
symptoms on a unprogrammed pic in the hub...

smart strings work
DMX does not work.
Title: Re: Last SSC Coop Active Hub
Post by: MrChristmas2000 on July 25, 2012,
If you didn't program you PICs your SSCs won't work either. ;D
Title: Re: Last SSC Coop Active Hub
Post by: chrisatpsu on July 25, 2012,
assuming they aren't pre-existing programmed ssc's   

but it's safe to say, anything in a coop, just treat like it's not programmed, and get yourself a pickit3.
 I wont go into details of the why the pickit3 is important, there are many threads on here about it.
Title: Re: Last SSC Coop Active Hub
Post by: TexasStingray on July 25, 2012,
I guess it was not after I programmed it the DMX out started working. I programmed a USB Dongle for Pixelnet. Hooked it up to an SSC Active Hub, used the DMX out to my Aether II. and I all worked.

Thanks everyone for your help.
Title: Re: Last SSC Coop Active Hub
Post by: Freebird on August 08, 2012,
Sorry I didnt see this sooner.  Nothing was programmed in the SSC Coop.  WAY tooooooo many pics to program..
Title: Re: Last SSC Coop Active Hub
Post by: keitha43 on August 08, 2012,
I wonder how long it would take to program 4000 pic''s?????? >.d9
Title: Re: Last SSC Coop Active Hub
Post by: mykroft on August 08, 2012,
with a pickit3 and one of the adapter boards, it is doable without a computer once the multi program mode is setup (insert chip, press button, 3 secs later done), but it would still take a while :)

Myk

Title: Re: Last SSC Coop Active Hub
Post by: tbone321 on August 08, 2012,
The thing is that in reality, it's a lot longer than 3 secs per chip.  When you add in the time to get the chip out of the blank holder, set it into the module, make sure that it is in correctly, run the program, remove the chip, place it in the programmed holder, get the next chip and start all over and taking the time not to mix up the programmed and not programmed chips and moving the containers arund as you complete each one and suddenly, we are way past the 3 scond mark.