DiyLightAnimation
Software => Nutcracker: RGB Effects Builder => Topic started by: smeighan on November 23, 2014,
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XLIGHTS/NUTCRACKER RELEASE NOTES:
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3.6.7 Nov 23, 2014
-bug (djulien) scrunch UI so it will fit on a laptop (needs to be < 760 px high)
-bug (dkulp) Fix Rendering of Ripple effect during save, now shows up in PREVIEW and lights
-bug (dkulp) Fix Rendering of Strobe effect during save, now shows up in PREVIEW and lights
3.6.6 Nov 22, 2014
-bug (dkulp) Size of picture and setting size of display window in PREVIEW could cause a condition where you
could not select items. fixed.
-enh (cpinkham) Add 'Pixelnet-Open' Network Type for Pixelnet output using Generic FTDI chipset USB to RS485 dongles.
-enh (dkulp) During conversions, buffer non-critical updates to the messages list and append
to the list box in blocks of about 10K. Significantly speeds up conversions for HLS and LOR
with very large files that display a lot of messages.
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Question:
After ver3.6.5 the file size has been about half on the Mac version.
about 8m for ver 3.6.5
but only 3.8 - 4.6m for 3.6.6 and 3.6.7
what has changed?
Thanks
Rick
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Question:
After ver3.6.5 the file size has been about half on the Mac version.
about 8m for ver 3.6.5
but only 3.8 - 4.6m for 3.6.6 and 3.6.7
what has changed?
I'm only compiling the 64bit build now. Thus, all the 32bit stuff is gone from the download. If anyone needs the 32bit builds, I can restore it, but I'm going to doubt anyone needs it.
The Mac isn't like Windows where you need a separate executable for 64bit and 32bit. Both are contained in the same executable. However, building both takes double the time (which affects me when debugging/developing) and the executable is twice the size. If nobody needs it, why bother?
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Hi Dan
That makes perfect sense. I also don't see a reason for 32bit version on the Mac
Thanks for the quick reply.
Rick R.