DiyLightAnimation

Software => Prancer => Topic started by: castortiu on August 26, 2010,

Title: Quick Updates
Post by: castortiu on August 26, 2010,
Title: Re: Quick Updates
Post by: dmaccole on August 26, 2010,
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The problem is in the live preview and not when the sequence is exported to Vixen, so is not a critical problem and will work well under 512 channels, otherwise playing the song a little slower automatically boost the FPS otherwise spending $100 in a medium-high profile video card probably will give you another 512 channels.

Once you've bought enough stuff for 512 channels, an extra $100 to program the next 512 channels is probably not an issue ;) ...

\dmc
Title: Re: Quick Updates
Post by: castortiu on August 26, 2010,
That's true,

A couple days ago I spent $500 in just 20 strobes, vampire plugs and SPT-2 wire :).

Cas.
Title: Re: Quick Updates
Post by: castortiu on August 29, 2010,
Progress 8-29-2010

Sorry about demos getting big in size.

As always I just show incremental progress, if you missed some videos, see previous videos on topic "Started software to create sequences", there you can find all videos from Prancer's beggining.

Cas.

[attachment deleted by admin]
Title: Re: Quick Updates
Post by: trekster on August 29, 2010,
WOW!

Thank You

Ron
Title: Re: Quick Updates
Post by: castortiu on September 01, 2010,
Progress: 9-1-2010

Pay job is getting a little active and I'm slowing down a little bit  :P, but you can bet I won't stop.

The logic to produce effects is in place, it does just a little for now as you can see in the previous video but that is a good foundation for what is coming later, so a lot monkey work still need to be done for effects.

Switched to the logic to create devices, this small demo is a proof of concept for what I think can be a interactive an easy way.
Devices will be split in categories as trees, arch, strings, etc, and when the category is selected the device can be customized on a pop-up window with preview before is added to the scene.

In the video I show how it could be done.

Cas.
Title: Re: Quick Updates
Post by: castortiu on September 07, 2010,
Title: Re: Quick Updates
Post by: castortiu on September 19, 2010,
Quick Update: 9-19-10

Work was based on create an effect that is related to multiple devices, so there was not specific work and I had to touch everything as effects, selections, engine and new objects.

The pattern that I showed for the effects in the previous update was quite useful and now introduces more functionality like work with channels for multiple devices and fade-in/fade-out.

Added objects:
Stars
Snowflakes
Megatrees
Strings (single and multichannel)
Strobes
RGB Flood

Logic:
Single and multiselection support
Effects now support Fade-In Fade-Out

The demo shows the new functionality and how affect the devices, there was not work trying to sync with the music so they are randomly played.

Cas.
Title: Re: Quick Updates
Post by: RJ on September 19, 2010,
Very cool looking stuff Cas!   <res.

RJ
Title: Re: Quick Updates
Post by: castortiu on September 20, 2010,
Title: Re: Quick Updates
Post by: dmaccole on September 20, 2010,
Cas:

This is really great stuff. If people are reluctant to spend the whole seven minutes watching this video (thanks, BTW, for changing formats), I'd suggest skipping to the last 90 seconds or so ... it is truly unbelievable.

When are you going to beta this? ;) ...

\dmc
Title: Re: Quick Updates
Post by: lortiz on September 20, 2010,
I'm now absolutely amazed with your progress. I can see the huge benefits now.

Keep up the great work!!

Leo
Title: Re: Quick Updates
Post by: castortiu on September 20, 2010,
Title: Re: Quick Updates
Post by: Rod R on September 20, 2010,
Cas,

Nice job, looks like you made some great progress.  What type of a system are you running it on.  Is it a resource hog?  Looks like it going to be extremely powerful tool.  <la..

Rod
Title: Re: Quick Updates
Post by: castortiu on September 20, 2010,
Title: Re: Quick Updates
Post by: D56VillageNut on September 20, 2010,
Cas,

This is like trading in a Model T for a Ferrari.  Even my wife said WOW.  Truly looking forward to seeing this out there.  Awesome work.

Alan T
Title: Re: Quick Updates
Post by: Greg on September 24, 2010,
Cas,

Downloaded your latest video a few days ago, finally had a chance to watch it and Prancer is coming along nicely indeed!

I am really looking forward to seeing your project come to fruition, but, in the mean time, you're making it hard for me to sit down and fill in the grids for this year's show.   ;)

Greg
Title: Re: Quick Updates
Post by: castortiu on September 24, 2010,
Title: Re: Quick Updates
Post by: castortiu on September 26, 2010,
Title: Re: Quick Updates
Post by: tennhillbilly on September 26, 2010,
Here's cheering you on with your development , I don't understand much of it but us old and slow beginners need something easier than what we now have. Thanks ,if we didn't have people like yourself ,RJ and others developing this affordable stuff people like myself wouldn't have blinky .
Title: Re: Quick Updates
Post by: KeithTarpley on September 26, 2010,
Greetings,,,

Watching this.  Think you'll get more feedback when you put out a version that people can try, even if it's not fully ready.  That's when people can see for themselves how things look and feel.

And if it save files, then you will have people trying it right now, I believe.

I do like the effects showing in the waveform, where they can easily be placed.

Keith
Title: Re: Quick Updates
Post by: trekster on September 26, 2010,
I bet you have more followers then you think.  I have been sitting quiet just watching every video you post.  I am very excited about Prancer.  I know it is easy for you because you are making it and know everything about it.  To me it looks kinda of hard compared to Vixen.  I know it is superior to it on the sequencing side and it is just for sequencing.  I just hope you make plenty of detailed "HOW TO" videos when you release it.  Don't be shy to just talk in your videos.  I know no one likes to hear themselves played back.  I think it would be better to simply explain what you are doing in your videos.   I know it is probably lame but the short "how to" videos for Vixen helped me get started.  They were short and simple.  The guy took a picture of Snoopy's dog house,  the peanuts theme and then showed how to set up some channels and some effects.  For me it helped a bunch.  I made a similar set up in Vixen and played it back and it worked.  I then made a bigger one.  Tried new things and was able to learn more and more.  This is my first year (2010) for computer controlled animation.  My show is not as big as others but I have 144 channels.  My first sequence took 50 hours!  I know your goal is to shortening that and make it easier without the grid.  I thank you so much for your time and updates.  And yes I agree with Keith.  As soon as you can release a even partial working copy for us to try out will be great!  You can leave out any export stuff so it would be just to try it out and get a feel of your software.

Is this software planned to be released for 2011 or what?  <pop..

Again.... THANK YOU!

Ron
Title: Re: Quick Updates
Post by: rrowan on September 26, 2010,
Hi Cas,

I have been following along hoping to get a chance to play with Prancer. Sequencing is the hardest part of doing a show for me. So any help with that would be wonderful

Today I took a bunch of pictures of my front yard in hopes of using it with Prancer.

Many thanks for all of your effort and time

Cheers

Rick R.
Title: Re: Quick Updates
Post by: castortiu on September 26, 2010,
Title: Re: Quick Updates
Post by: dmaccole on September 26, 2010,
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For example:
0:+:100:200 means on channel 0 produce a linear fade-in and start with intensity 100 and end on 200 for the duration of the cycle
10:* means the channel 10 is On to full intensity for the duration of the cycle.

I was trying to figure out what you were doing in those dialog boxes ... now it makes sense (sort of).

Best of luck; don't kill yourself.

\dmc
Title: Re: Quick Updates
Post by: castortiu on October 05, 2010,
Title: Re: Quick Updates
Post by: trekster on October 05, 2010,
This is just so cool to hear about.  "I" thank all of you for the hard work.  I can't wait to watch the next video.

Ron
Title: Re: Quick Updates
Post by: castortiu on October 10, 2010,
Title: Re: Quick Updates
Post by: KeithTarpley on October 10, 2010,
Greetings,,,

Downloading and running the program to put the zip files together into one mp4 video file is worth it for those who wish to see how this is progressing.

It may be in the Alpha stage, but it's functional, and puts a sequence together that works in multiple versions of Vixen.

Keith


Title: Re: Quick Updates
Post by: rrowan on October 10, 2010,
Hi Cas

Very impresive

I can't wait to give it a try when ready

Cheers

Rick R.
Title: Re: Quick Updates
Post by: dmaccole on October 10, 2010,
Cas:

Late nights and lots of caffeine are obviously doing their job. This looks to be most-excellent software.

Thanks so much for your hard work.

\dmc
Title: Re: Quick Updates
Post by: chrisl1976 on October 11, 2010,
You must be keeping the coffee companies in business...looking good  (http://smilies-gifs.com/animo/12animo.gif)
Title: Re: Quick Updates
Post by: sirwesley on October 12, 2010,
Simply amazing!  What version of Vixen did you import to?
Thinking of using xLights for my scheduler this year and avoid Vixen all together if I can.  Just would like to see if an import to xLights would work since it will import .vix files supposedly.  Haven't tried yet. 

Again....Awesome Job!  Can't wait to try it out myself! (waiting patiently)  :P
Title: Re: Quick Updates
Post by: castortiu on October 12, 2010,
So far we have tried from version 2.1 to to 2.5.0.8 and we didn't have any problems.

I guess almost any Vixen stable version will work, if xLights can play Vixen files then I don't see why it would not work.

Cas.
Title: Re: Quick Updates
Post by: castortiu on October 22, 2010,
Title: Re: Quick Updates
Post by: onesmoothhead on October 22, 2010,
AMAZING!!!!!  Wow! my brain is fried from thinking about the work you have done.  Cool And Great job! Hope to play with it soon.
Title: Re: Quick Updates
Post by: lowrider3121 on October 22, 2010,
Really would like to play with this software
Title: Re: Quick Updates
Post by: ptone on October 24, 2010,
Great looking stuff - I'm brand new to this scene, but immediately started thinking along the same lines - the grid looks brain dead to me from the go. 

see: http://doityourselfchristmas.com/forums/showthread.php?t=12727

LSP transitions look similar to this, and its a great idea of mapping video to the spatial layout of lights.  But I like the idea of abstracting the timing data from the effects.  Where LSP in the end just generates grid events, I like the idea of keeping your objects interacting with some simple timing signals, and applying effects to this at runtime (or to generate "player" files).

Now being a Mac/Unix guy - I'm looking at having to roll my own.  I'm not looking to put together a full blown end user product.  However I've started architecting a framework of sorts that could sit between the existing protocols of MIDI and DMX - it would be a programatic framework in python - no GUI.

Anyway - in awe of your project so far - tons of work just to handle the waveform and 3D code.

Keeping something this complex easy to use is a monumental challenge, but a very worthy goal.

-Preston
Title: Re: Quick Updates
Post by: sirwesley on October 25, 2010,
Looking great!  Can't wait to try things out!
Title: Re: Quick Updates
Post by: RJ on October 29, 2010,
Wow amazing progress!

RJ
Title: Re: Quick Updates
Post by: Chipi on October 30, 2010,
It's looking GOOD :) Love it!
Title: Re: Quick Updates
Post by: jasond on November 02, 2010,
This sounds interesting, but I don't have a Windows machine.  Was there a link to screenshots or similar posted?  I'd love to see what everyone else is seeing.
Title: Re: Quick Updates
Post by: ptone on November 02, 2010,
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This sounds interesting, but I don't have a Windows machine.  Was there a link to screenshots or similar posted?  I'd love to see what everyone else is seeing.

I'm working on something similar for Mac/Linux - but without much of a GUI - more scripted.

-P
Title: Re: Quick Updates
Post by: jasond on November 02, 2010,
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This sounds interesting, but I don't have a Windows machine.  Was there a link to screenshots or similar posted?  I'd love to see what everyone else is seeing.

I'm working on something similar for Mac/Linux - but without much of a GUI - more scripted.

-P

Similar for me too.  Nothing runs on Mac so I wrote what I needed.  That's what I used for my Halloween show.  I needed something that automated the automation.  ;-)  There was no way I was going to sequence those flickering lights.  LOL
Title: Re: Quick Updates
Post by: ptone on November 02, 2010,
OK, I've written a blog post and have started a different thread for what I'm working on - so we can just talk about Prancer progress here.

http://diylightanimation.com/index.php?topic=3556.0

-Preston
Title: Re: Quick Updates
Post by: castortiu on November 28, 2010,
Title: Re: Quick Updates
Post by: tennhillbilly on November 28, 2010,
Super display,Glad you didn't quit.
Title: Re: Quick Updates
Post by: RJ on November 28, 2010,
Awesome!

 Glad you did not give up on it.

RJ
Title: Re: Quick Updates
Post by: smartcontrols on November 28, 2010,
Great display.
Thanks for sharing

-Jeff
Title: Re: Quick Updates
Post by: rrowan on November 28, 2010,
Awesome Job Cas

After a while I forgot to watch the prancer side and just watched the right side LOL

Thanks for sharing

Rick R.
Title: Re: Quick Updates
Post by: csf on November 28, 2010,
I m impressed in quite a few ways.

1) Was this your first year doing lights? That Light display was quite impressive.

2) The visualizer in prancer Looks greats. Looks allot more better then any of the other programs I have scene.

3) The sequencing looks great, and spot on.

Now once question I do have is I was under the impression that Prancer was not going to directly control lights, is prancer controlling the lights, or what did you use for light control?
Title: Re: Quick Updates
Post by: rrowan on November 28, 2010,
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I m impressed in quite a few ways.

1) Was this your first year doing lights? That Light display was quite impressive.

2) The visualizer in prancer Looks greats. Looks allot more better then any of the other programs I have scene.

3) The sequencing looks great, and spot on.

Now once question I do have is I was under the impression that Prancer was not going to directly control lights, is prancer controlling the lights, or what did you use for light control?

I believe Prancer creates the sequence for Vixen.

I think you are seeing a preview in Prancer on the left
Then on the right its Vixen running the outside show

Of course I could be totally wrong (won't be the first or last time LOL)

Cheers

Rick R.
Title: Re: Quick Updates
Post by: egenoup on November 28, 2010,
Excellent display!!!!

I decided I did not have enough time to redo my 18 sequences with prancer, so I just converted and decided to use LSP ( <fp.)  The other issue I had is that most of my older controllers are d-light, which are LOR compatible controllers and vixen does not have a good LOR output plug-in.  This fact alone makes it difficult to rework with prancer.  I will be working on a DMX firmware replacement for my d-light boards and I will be able to use the prancer/vixen combo for next year.  I will most definitely use prancer next year.  Great work...

Egenoup
Title: Re: Quick Updates
Post by: csf on November 28, 2010,
If Prancer is exporting vixen files, you can run the vixen files through xlights, the newest svn version, should be working with dlight controllers.
Title: Re: Quick Updates
Post by: kylec on November 28, 2010,
WOW!

Looks great!

Title: Re: Quick Updates
Post by: PJNMCT on November 28, 2010,
Looks great CAS.

Thanks for hanging in there and sharing!

-Paul
Title: Re: Quick Updates
Post by: Unibits on November 28, 2010,
Thats spectacular

Title: Re: Quick Updates
Post by: castortiu on November 29, 2010,
Title: Re: Quick Updates
Post by: Pyrotech on November 29, 2010,
Whoa, great video and visited your blog .

I'm over the moon to see this. I've been looking for midi (show control version) tie into these lights.   I've wanted to have a multi faceted show control under time code, like SFX etc. so I can tie in my pyro with the MSC.   

I'm sure your aware of MSC, but if not the wiki is a great place to start.

http://en.wikipedia.org/wiki/MIDI_Show_Control.    and have you read John Huntington's Control Systems for Live Entertainment ?

I'd like cli control over vixen or LSP scripts.  Now I can drag out all my old gear . BCF2000 control of Vixen.   >.d9



Title: Re: Quick Updates
Post by: ptone on November 29, 2010,
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Still is an alpha so the objects you see are basic shapes, in the future the shapes will support textures which will give real life appearance to the objects.

Cas, I think what you have in the 3D is already awesome.  Since you will never attain photo realistic, I think a degree of proxy representation of the lights is OK.  Rather than spend all that time getting the rendering improved, I'm sure you have lots of other things on your todo list.

Is there an object navigator other than the 3d view - where you can see objects in groups in a tree view?

-Preston
Title: Re: Quick Updates
Post by: castortiu on November 30, 2010,
There is a TON of stuff to do yet, and textures are not contemplated even in beta, after Jan 1st I'll keep working on it and until I don't have 100% of the semantics defined I'll do just some fixes on the GUI that are needed for the alpha users.

There is no navigator, the working area is the only place supported so far to interactive with the objects.

What do you have in mind that may needs a navigator?

Cas.
Title: Re: Quick Updates
Post by: ptone on November 30, 2010,
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There is a TON of stuff to do yet, and textures are not contemplated even in beta, after Jan 1st I'll keep working on it and until I don't have 100% of the semantics defined I'll do just some fixes on the GUI that are needed for the alpha users.

There is no navigator, the working area is the only place supported so far to interactive with the objects.

What do you have in mind that may needs a navigator?

Cas.

I've worked a fair amount with 3d software, and often if you have a high density of objects, or complex nesting/grouping of objects, its gets hard to click on the exact object you want, or to create a multiple selection of objects.  Often there is a side pane, or floating window that lists all the objects in 3d space, often using a tree widget to show parent child relationships. 

-Preston
Title: Re: Quick Updates
Post by: castortiu on December 03, 2010,
Title: Re: Quick Updates
Post by: lineman on December 03, 2010,
Cas,
I think the video is awesome and as a complete newbie to light annimation and computer skills this looks like something even I could learn I love the way you can click on a object and in the visualizer you can see the colors of were the oject is playing in the song. I would like to be a betea tester on this if a complete newbie is something that you are looking for if I can learn it anyone can trust me. THANKS FOR SHAREING , GOD BLESS
Title: Re: Quick Updates
Post by: ptone on December 03, 2010,
Title: Re: Quick Updates
Post by: csf on December 03, 2010,
Cas I definitely fell the additional abstraction you want is the way to go.

That's part of what I hope to accomplish with x lights.  Effects should be scalable to the number of channels the user selects to apply the effect too. Then just like you said there is no extra effort needed to change the amount of channels an effect contains.

I really like your idea of using a 3D map of the display, I definitely feel this will make sequencing much more interactive an easier. For good or bad though at this time I have no intention of making a 3D world to use as part of xlights. Honesty this program is looking so good if it was coming  out for mac  / linux I would probably just make xlights console and leave out the sequencer.  

I have done a fair share of 3D work related work... I am not sure what level of 3D modeling / primitives / importing you plan to allow but if you want ideas I came up a whole plan a few years ago for a 3D  modeler I am wiling to share (it's mostly script based and was meant to be part of a game, so easiness for the user was a big key to to the idea) unfortunately though I did not understand enough about representing the 3D graphics on a 2D screen and well know that I know how that's done I am kind of addicted to lights... lol

Also if you want to keep me in mind for alpha testing, fell free I have definitely tested quite a few alpha programs for people, and wont mind having to work my way through bugs.
Title: Re: Quick Updates
Post by: castortiu on December 25, 2010,
Title: Re: Quick Updates
Post by: csf on December 25, 2010,
Cas first have a Merry Christmas!

Tomorrow I plan to start working on a rapid prototype command line / xml file based program. I will post about it in more detail, but basically I want it to support network data, channel mapping, groups, and basic effects (on / off, one other random thing I create, and maybe fades)  and actually control the lights.

In the process of doing this I want to create some guides to using the xlights light control library and make a list of improvements that I think it should have for making it easier to work with for other programs and so on.

My goal would be to have this done by the end of January. Now for every one else, realize that this program will have no GUI and will be missing allot of features needed to make a fully functional program, but I think it will be a good starting point for expanding xlights and giving the community a good base if other people want to jump in on using xlights or helping develop it.

After this I want to work on adding functions to xlights that I feel will be useful for my display next year, and get the chenal mapping part of xlights base.

Then I would go back to thinking about the sequencer. My biggest concern about dumping the sequencer plan completely is I may have 8,000 channels next year, on three networks and want to make sure that I will be able to sequence it all.
Title: Re: Quick Updates
Post by: ptone on December 26, 2010,
Merry Christmas to all - missed responding to this by a day, had this reply started, but the day's events intervened.

Cas,

I think we are in strong agreement about many of the properties of how effects should be constructed. The idea of the effect being an entity, abstracted from the component lights, and being able to be placed or moved around in a timeline, stretched, etc.

I currently don't process or use any location information in the objects in my program. While there are advantages to the location there is also the cost of having to specify it.  Complexity = Complexity no matter how many ways you slice it.  I've worked with 3D programs a fair amount, and it can be painstaking getting things placed just so.  With things like a doublebacked smartstring as you describe, you've got to draw the line in 3D space, and not only specify a start, end, and density, but the doubleback point as well, and how that all maps to channels.  Whew, that is a lot of stuff to come up with a UI for.  Also this idea of using video files for LSP style transitions I have a couple problems with.  1) is that rarely do people have a density of lights available where the transition renders with much clarity (unless we are talking about a simple wipe, or a matrix element) 2) is it doesn't really consider that 3D space you've worked so hard to construct.  It has to assume a single viewing angle and flatten all that nice 3D info into a 2D representation in order to map to video frames.  Now video frames mapped to smaller sub elements are still pretty interesting for sure, but for those the 3D information isn't as important.  I'm still using my model of choreographing dancers.  Each dancer has a set of characteristics and capabilities that you can take advantage of.

CSF,

I'm going to echo Cas here that I would love to see the API space of xlights worked up.  I've posted on this before of course.  I think your prototype app is an awsome way to explore how to improve that API interaction.  By writing a basic reference app that uses all the features of xlights externally - you are basically writing a set of tests to the xlights API.  The documentation will also be most welcome and I'll certainly read whatever you put together and offer whatever helpful comments I can.
Title: Re: Quick Updates
Post by: ptone on December 26, 2010,
Cas,

Just reread the part of your post about projecting onto megatree, and want to acknowledge that such an idea is cool.  The idea of flattening that way seems similar to the techniques used in architectural "projection" mapping - where they are projecting from one point, onto a 3D surface.

see some of the videos I link here: http://diylightanimation.com/index.php?topic=3599.msg66484

-Preston
Title: Re: Quick Updates
Post by: cpnbnanamn on December 28, 2010,
Cas,
  Maybe I missed this somewhere...  Have you posted the software for download yet?  I want to get a head start on next season..  After working with LSP, and not being overly pleased, I'd like to try something new.

-Roger
Title: Re: Quick Updates
Post by: fbinthesouth on January 03, 2011,
Where do I send the coffee!?
This is fabulous and I would love to send you a can of coffee to replenish all you must be drinking!
RW
Title: Re: Quick Updates
Post by: lboucher on January 14, 2011,
A significantly advanced technology will appear as magic to the casual observer.

Congrats you have some awesome magic.
Title: Re: Quick Updates
Post by: lineman on January 27, 2011,
          CAS,

   Just wondering how things are progressing any updates
Title: Re: Quick Updates
Post by: abrianbaker on February 22, 2011,
Hey CAS,

I imagine you are working hard on prancer I just wanted to see if you could update us on your progress?  Thanks for your innovation!
Title: Re: Quick Updates
Post by: dmoore on June 03, 2011,
I too am interested in the status of this project.
Title: Re: Quick Updates
Post by: Pete on June 03, 2011,
ME too it looks very promising!!

                                                      <pop.. <pop.. <pop.. <pop..
Title: Re: Quick Updates
Post by: Greg on June 03, 2011,
Not sure but this may be a dead product development...  Cas's profile indicates he hasn't been logged on since this past March.

Hopefully nothing unfortunate has happened to him and he will come back to this because it really was looking promising.

Perhaps one of the admins knows more or can contact him....

Title: Re: Quick Updates
Post by: dmoore on June 20, 2011,
It's ashame that he got so far along, even to the point of running his show but it does appear it is a dead project.  This project was the finest example yet I've seen of the Object Oriented Sequencing with 3D layout, objects, object collections, etc. 

It would be great if he was willing to release the code so that others could build on his ground work....
Title: Re: Quick Updates
Post by: Jrd on November 27, 2011,
Has anyone heard anything new on this project? Or does anyone have a contact for Cas? Maybe an admin would be willing to try contacting him on behalf of the community?
Title: Re: Quick Updates
Post by: tbone321 on November 27, 2011,
The last time he even logged into the site was back in March so I would say that this project is either dead or gone full commercial  which also makes it dead for us.
Title: Re: Quick Updates
Post by: Jrd on November 28, 2011,
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The last time he even logged into the site was back in March so I would say that this project is either dead or gone full commercial  which also makes it dead for us.

Hopefully he is not dead. I am going to try to get in contact with him somehow, will post back if I reach him.
Title: Re: Quick Updates
Post by: ptone on November 28, 2011,
He quit the hobby once when the wind blew down his mega tree - and he got fed up with the weather.  He did come back for a bit, but I'm guessing he is just done with it.

-P
Title: Re: Quick Updates
Post by: tbone321 on November 28, 2011,
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The last time he even logged into the site was back in March so I would say that this project is either dead or gone full commercial  which also makes it dead for us.

Hopefully he is not dead. I am going to try to get in contact with him somehow, will post back if I reach him.

LOL, I didn't say that he was dead, just this project.  Good luck getting a hold of him.
Title: Re: Quick Updates
Post by: Jrd on November 30, 2011,
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The last time he even logged into the site was back in March so I would say that this project is either dead or gone full commercial  which also makes it dead for us.

Hopefully he is not dead. I am going to try to get in contact with him somehow, will post back if I reach him.

LOL, I didn't say that he was dead, just this project.  Good luck getting a hold of him.

Thanks, at this rate I'm definitely gonna need it.
Title: Re: Quick Updates
Post by: csf on January 06, 2012,
Maybe try contacting him through his Vimeo account... I was really looking forwards to this software too...
Title: Re: Quick Updates
Post by: Zeph on January 18, 2012,
If he is really "over it", could somebody check to see if he would be willing to open source his code?  Seems like a large waste to have that much creativity and effort die completely.  One of the major advantages of open source (for users) is that projects don't need to die if the developer(s) lose interest or ability to continue them.

(It's up to Cas of course; just hoping!)
Title: Re: Quick Updates
Post by: RJ on January 18, 2012,
Contacted has been attempted by a number of people. SO I am going to lock this thread as it keeps going and make new people think it is still alive.

RJ