DiyLightAnimation

Software => Olive Studio => Topic started by: rrowan on May 18, 2011,

Title: Lighting Tracks Confused
Post by: rrowan on May 18, 2011,
Hi folks,

Working my way around Olive and I think my biggest problem is the track concept

Any insight will be greatly appreciated

Cheers

Rick R.
Title: Re: Lighting Tracks Confused
Post by: taybrynn on May 18, 2011,
Good question.

I wonder how it compares to LSP or LOR which both have a track concept.

Will olive have a concept of a configuration or setup ... which relates to all the
hardware (controllers) for a given year?

This is where LOR handles this (but still a little painful) and LSP does not.
Title: Re: Lighting Tracks Confused
Post by: PVPlaceLights on May 18, 2011,
The "Track" concept is really just a container for lighting effects, transitions, and audio (when transitions and audio get implemented). Using one or more tracks allows you to position your effects along the timeline visually as well as provide visual editing through drag & drop actions. Eventually, when audio is implemented, you will be able to visually line up your effects with audio events.

This is different from LOR, Vixen, and LSP in that these software packages use a "sequencer" paradigm. A "track" in these systems is analogous to a "channel", so applying an effect along the timeline is analogous to applying the effect to the channel. Olive departs from this by separating the track from the channel from the effect which will hopefully make creating timed animations much simpler and more productive. The biggest hassle I found with sequencing software is the difficulty in timing or re-timing complex animations.

I draw my inspiration for the "Track Editor" from the Sony Vegas (http://www.sonycreativesoftware.com/moviestudiopp) product. This is similar to many other non-linear editing packages where you place "clips" or audio or video along the timeline in various tracks and are able to composite them together into a final output. Olive will also eventually support compositing of channels which would be a desired effect when transitioning from scene to scene in a lighting animation.

Now, with all that being said, I'm not deaf to the conceptual issues Olive may present. I am and will do my best to find the best production model for everyone willing to use it. I think that once some of the "spatial" and "matrix" effects get released along with the "real-time" recording feature, the Olive editing pattern will make more sense.

--Matt
Title: Re: Lighting Tracks Confused
Post by: PVPlaceLights on May 18, 2011,
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Will olive have a concept of a configuration or setup ... which relates to all the
hardware (controllers) for a given year?

This is where LOR handles this (but still a little painful) and LSP does not.

If I understand the question correctly, Olive will provide a "Profile" system. It will be similar to the Profile concept in Vixen in that it will store controller, channel, output, and display configurations and make it available as a template for new projects. Also, Olive will try to keep projects based on a Profile synchronized with the profile if configuration changes occur. From a technical perspective, I engineered the Olive project file format to support this easily. Profiles will be added within the next couple of releases. I've experienced the pain of configuration management with both LOR and LSP.

Did this answer your question?

--Matt
Title: Re: Lighting Tracks Confused
Post by: taybrynn on May 18, 2011,
Yes, sounds great !