Author Topic: Falcon format  (Read 3665 times)

Offline jeffcoast

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Falcon format
« on: December 09, 2015, »
I added some mini trees to my display this year and want to eventually start using xlights for sequencing, but until I can get my models entered into it, I needed to redo my trees in LSP. After I did, and was using Light Elf to convert, I noticed you could convert to the .fseq format now. Everything seemed fine until I noticed some of the trees were off by a few pixels. Thought maybe I had counted wrong, but eventually figured out the string was running in reverse. Went back and reconverted to the .xseq format and everything was perfect. Does the Falcon player use a reversed string format? I plan on setting that up a Pi next, which was why I tried the format and thought xlights could play it.
Jeff Cook
Orlando, FL

Offline CaptainMurdoch

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Re: Falcon format
« Reply #1 on: December 09, 2015, »
The .fseq format is just a small header followed by blocks of channel data for the channels.  Each block is the data for one frame in time and has the channels in the order that the sequencer wrote out.  The .fseq format has no knowledge of strings, universes, forward/reverse, etc., it is just raw channel data.

Offline jeffcoast

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Re: Falcon format
« Reply #2 on: December 10, 2015, »
I understand that, but my question is does light elf do something in the conversion to reverse it? I took the same LSP file and converted it into both formats, and .xseq plays right in Xlights, and .fseq reverses the string. I have all these sequences made and didn't want to redo them from scratch with the newer sequencer in xlights. LSP has been nothing but trouble for me.
Jeff Cook
Orlando, FL

Offline CaptainMurdoch

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Re: Falcon format
« Reply #3 on: December 10, 2015, »
I haven't heard of any issues reported using Light Elf to convert to .fseq.