Author Topic: Delay in Coop - Adding PixelNet Support  (Read 4848 times)

Offline TexasStingray

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Re: Delay in Coop - Adding PixelNet Support
« Reply #15 on: October 06, 2013, »
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I'm not sure where I read this (might want to check with RJ) but I think you will need to send all 4096 channel's of pixelnet.  I think it has to do with how RJ's SSC works.  A solution might be you send 512 of data from the SD card and the rest zeros.

That might be a good idea, I'll also have to let you set the start address and pad zeros on both ends.
Scott Wanner
TX

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