Author Topic: XL4 Status Jan 17  (Read 1308 times)

Offline smeighan

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XL4 Status Jan 17
« on: January 17, 2015, »
I thought i would make a video to give the current status.

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We are getting ahead of the schedule thanks to Dan Kulp and Gil jones really stepping in and helping dave

A stretch goal has been attained, we now support 100,50 and 25ms frame timing
Drag and drop has been coded
Multiple renders, multithreaded engine is mostly laid out by dan kulp. You will be surprised at the perfoemance improvement when doing a save
xseq is no longer used, we now use a common fseq between XL4 and FPP.

Left to do
1) Render everything, this is what happens when you press SAVE, every effect gets called and renders the effect into binary data
2) Saves need to update XL4
3) Previews need to be connected
4) Music needs to be connected
5) Export to LOR,LSP,Vixen needs to be connected

other small items

excellent progress. Since we took December off for our shows, we have now in week 7 of development for XL4. It is pretty amazing to see how far we have come

You are going to like it!

dave pitts
dan kulp
gil jones
don julien
frankr
sean
Sean
Littleton, CO
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Offline tpctech

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Re: XL4 Status Jan 17
« Reply #1 on: January 24, 2015, »
WOW! great progress....looking forward to run my display with XL lights this year.  but will need the grid for my single channel lights!!!

KEN

Offline jnealand

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Re: XL4 Status Jan 17
« Reply #2 on: January 25, 2015, »
You don't need a grid to do single channel.  I sequenced my 64 string LED mega tree and 16 3 color mini trees using xlights.  There is a model type for single channel strings.  You can do a spiral or bars to get a chase, you can use color wash or on to make them one color, you can do fades. etc.  You can see everything on the preview string.  Try it.
Jim Nealand
Kennesaw, GA

Offline rrowan

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Re: XL4 Status Jan 17
« Reply #3 on: February 14, 2015, »
Hi Sean

Any updates?

Thanks

Rick
Light Animation Hobby - Having fun and Learning at the same time. (21st member of DLA)
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