Author Topic: Having trouble setting start address  (Read 2282 times)

Offline WWNF911

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Having trouble setting start address
« on: November 28, 2009, »
So far no dice. Tried the procedure in the wiki.

RJ,.. is it possible to set in a similar manner as the MR16? and if so how?

If so,.. I have looked at cells in Pickit 2 programmer but can't seem to find one that sticks out right now that is set to 001.

Thanks in advance

Leon
Leon

Offline rrowan

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Re: Having trouble setting start address
« Reply #1 on: November 28, 2009, »
Hi Leon

If I remember correctly

Its address 02, 04 with 02 being lsb, remember to put in hex numbers :D

Cheers

Rick R.
Light Animation Hobby - Having fun and Learning at the same time. (21st member of DLA)
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Offline WWNF911

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Re: Having trouble setting start address
« Reply #2 on: November 28, 2009, »
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Hi Leon

If I remember correctly

Its address 02, 04 with 02 being lsb, remember to put in hex numbers :D

Cheers

Rick R.

Thanks Rick but unless it's supposed to go in the eeprom data area,  like I said current value in those spots is not 001.

Currently in the 02,04 spots I have :
F000, FFFF

Thoughts?

Thanks

Leon   
Leon

Offline WWNF911

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Re: Having trouble setting start address
« Reply #3 on: November 29, 2009, »
Found that my checksum was 079B and that the Wiki had a newer version (9408 I believe).

Replashed the PIC with the newer code after reading a post from RJ that he had fixed the start address issue with the new code and now my SSR4's will program start address without issues. (BTW had backed out the wireless mod while troubleshooting and since put it back in and verified start address programs while wireless.  :)

Thanks Rick for your help.

Leon
Leon

Offline rrowan

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Re: Having trouble setting start address
« Reply #4 on: November 29, 2009, »
Hi Leon,

Good to hear you found the problem and now its working.

Cheers

Rick R.
Light Animation Hobby - Having fun and Learning at the same time. (21st member of DLA)
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Offline RJ

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Re: Having trouble setting start address
« Reply #5 on: November 29, 2009, »
Ya'll beat me I was posting that you might want to make sure your on the newest code do to an update to fix this.

RJ
Innovation beats imitation - and it's more satisfying