Author Topic: Quick Updates  (Read 28077 times)

Offline castortiu

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Re: Quick Updates
« Reply #60 on: November 30, 2010, »
There is a TON of stuff to do yet, and textures are not contemplated even in beta, after Jan 1st I'll keep working on it and until I don't have 100% of the semantics defined I'll do just some fixes on the GUI that are needed for the alpha users.

There is no navigator, the working area is the only place supported so far to interactive with the objects.

What do you have in mind that may needs a navigator?

Cas.

Offline ptone

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Re: Quick Updates
« Reply #61 on: November 30, 2010, »
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There is a TON of stuff to do yet, and textures are not contemplated even in beta, after Jan 1st I'll keep working on it and until I don't have 100% of the semantics defined I'll do just some fixes on the GUI that are needed for the alpha users.

There is no navigator, the working area is the only place supported so far to interactive with the objects.

What do you have in mind that may needs a navigator?

Cas.

I've worked a fair amount with 3d software, and often if you have a high density of objects, or complex nesting/grouping of objects, its gets hard to click on the exact object you want, or to create a multiple selection of objects.  Often there is a side pane, or floating window that lists all the objects in 3d space, often using a tree widget to show parent child relationships. 

-Preston
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Offline castortiu

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Re: Quick Updates
« Reply #62 on: December 03, 2010, »

Offline lineman

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Re: Quick Updates
« Reply #63 on: December 03, 2010, »
Cas,
I think the video is awesome and as a complete newbie to light annimation and computer skills this looks like something even I could learn I love the way you can click on a object and in the visualizer you can see the colors of were the oject is playing in the song. I would like to be a betea tester on this if a complete newbie is something that you are looking for if I can learn it anyone can trust me. THANKS FOR SHAREING , GOD BLESS
Jeff


Offline ptone

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Re: Quick Updates
« Reply #64 on: December 03, 2010, »
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Offline csf

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Re: Quick Updates
« Reply #65 on: December 03, 2010, »
Cas I definitely fell the additional abstraction you want is the way to go.

That's part of what I hope to accomplish with x lights.  Effects should be scalable to the number of channels the user selects to apply the effect too. Then just like you said there is no extra effort needed to change the amount of channels an effect contains.

I really like your idea of using a 3D map of the display, I definitely feel this will make sequencing much more interactive an easier. For good or bad though at this time I have no intention of making a 3D world to use as part of xlights. Honesty this program is looking so good if it was coming  out for mac  / linux I would probably just make xlights console and leave out the sequencer.  

I have done a fair share of 3D work related work... I am not sure what level of 3D modeling / primitives / importing you plan to allow but if you want ideas I came up a whole plan a few years ago for a 3D  modeler I am wiling to share (it's mostly script based and was meant to be part of a game, so easiness for the user was a big key to to the idea) unfortunately though I did not understand enough about representing the 3D graphics on a 2D screen and well know that I know how that's done I am kind of addicted to lights... lol

Also if you want to keep me in mind for alpha testing, fell free I have definitely tested quite a few alpha programs for people, and wont mind having to work my way through bugs.
« Last Edit: December 03, 2010, by csf »

Offline castortiu

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Re: Quick Updates
« Reply #66 on: December 25, 2010, »

Offline csf

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Re: Quick Updates
« Reply #67 on: December 25, 2010, »
Cas first have a Merry Christmas!

Tomorrow I plan to start working on a rapid prototype command line / xml file based program. I will post about it in more detail, but basically I want it to support network data, channel mapping, groups, and basic effects (on / off, one other random thing I create, and maybe fades)  and actually control the lights.

In the process of doing this I want to create some guides to using the xlights light control library and make a list of improvements that I think it should have for making it easier to work with for other programs and so on.

My goal would be to have this done by the end of January. Now for every one else, realize that this program will have no GUI and will be missing allot of features needed to make a fully functional program, but I think it will be a good starting point for expanding xlights and giving the community a good base if other people want to jump in on using xlights or helping develop it.

After this I want to work on adding functions to xlights that I feel will be useful for my display next year, and get the chenal mapping part of xlights base.

Then I would go back to thinking about the sequencer. My biggest concern about dumping the sequencer plan completely is I may have 8,000 channels next year, on three networks and want to make sure that I will be able to sequence it all.

Offline ptone

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Re: Quick Updates
« Reply #68 on: December 26, 2010, »
Merry Christmas to all - missed responding to this by a day, had this reply started, but the day's events intervened.

Cas,

I think we are in strong agreement about many of the properties of how effects should be constructed. The idea of the effect being an entity, abstracted from the component lights, and being able to be placed or moved around in a timeline, stretched, etc.

I currently don't process or use any location information in the objects in my program. While there are advantages to the location there is also the cost of having to specify it.  Complexity = Complexity no matter how many ways you slice it.  I've worked with 3D programs a fair amount, and it can be painstaking getting things placed just so.  With things like a doublebacked smartstring as you describe, you've got to draw the line in 3D space, and not only specify a start, end, and density, but the doubleback point as well, and how that all maps to channels.  Whew, that is a lot of stuff to come up with a UI for.  Also this idea of using video files for LSP style transitions I have a couple problems with.  1) is that rarely do people have a density of lights available where the transition renders with much clarity (unless we are talking about a simple wipe, or a matrix element) 2) is it doesn't really consider that 3D space you've worked so hard to construct.  It has to assume a single viewing angle and flatten all that nice 3D info into a 2D representation in order to map to video frames.  Now video frames mapped to smaller sub elements are still pretty interesting for sure, but for those the 3D information isn't as important.  I'm still using my model of choreographing dancers.  Each dancer has a set of characteristics and capabilities that you can take advantage of.

CSF,

I'm going to echo Cas here that I would love to see the API space of xlights worked up.  I've posted on this before of course.  I think your prototype app is an awsome way to explore how to improve that API interaction.  By writing a basic reference app that uses all the features of xlights externally - you are basically writing a set of tests to the xlights API.  The documentation will also be most welcome and I'll certainly read whatever you put together and offer whatever helpful comments I can.
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Offline ptone

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Re: Quick Updates
« Reply #69 on: December 26, 2010, »
Cas,

Just reread the part of your post about projecting onto megatree, and want to acknowledge that such an idea is cool.  The idea of flattening that way seems similar to the techniques used in architectural "projection" mapping - where they are projecting from one point, onto a 3D surface.

see some of the videos I link here: You are not allowed to view links. Register or Login

-Preston
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Offline cpnbnanamn

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Re: Quick Updates
« Reply #70 on: December 28, 2010, »
Cas,
  Maybe I missed this somewhere...  Have you posted the software for download yet?  I want to get a head start on next season..  After working with LSP, and not being overly pleased, I'd like to try something new.

-Roger
-Roger

I'm hoping to go NUTS this year!

Offline fbinthesouth

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Re: Quick Updates
« Reply #71 on: January 03, 2011, »
Where do I send the coffee!?
This is fabulous and I would love to send you a can of coffee to replenish all you must be drinking!
RW

Offline lboucher

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Re: Quick Updates
« Reply #72 on: January 14, 2011, »
A significantly advanced technology will appear as magic to the casual observer.

Congrats you have some awesome magic.
Boucher Family Lights
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Offline lineman

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Re: Quick Updates
« Reply #73 on: January 27, 2011, »
          CAS,

   Just wondering how things are progressing any updates
Jeff


Offline abrianbaker

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Re: Quick Updates
« Reply #74 on: February 22, 2011, »
Hey CAS,

I imagine you are working hard on prancer I just wanted to see if you could update us on your progress?  Thanks for your innovation!
This is my fourth year!!!
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