Author Topic: New Olive Release coming May 6  (Read 7126 times)

Offline rrowan

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Re: New Olive Release coming May 6
« Reply #15 on: May 17, 2011, »
Hi Matt,

That is awesome news.

I just used camstudio to screen record the sample project with the house preview on it. Wondering if I should post that or just wait.?

with camstudio it doesn't matter how messy your area is :D

Cheers

Rick R.
Light Animation Hobby - Having fun and Learning at the same time. (21st member of DLA)
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Offline PVPlaceLights

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Re: New Olive Release coming May 6
« Reply #16 on: May 17, 2011, »
Rick,

I would appreciate it if you would post it. I'm using Wink to make annotated video tutorials, so there's a lot of editing going on. Not necessarily the most expeditious method, but very thorough.

Thank you,
--Matt
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Offline rrowan

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Re: New Olive Release coming May 6
« Reply #17 on: May 17, 2011, »
No problem

Working on it as I type

Cheers

Rick R.
Light Animation Hobby - Having fun and Learning at the same time. (21st member of DLA)
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Offline rrowan

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Re: New Olive Release coming May 6
« Reply #18 on: May 18, 2011, »
H Folks,

Here is the video of the sample project that Matt did.

Make sure you click on the 720 option since in 380 mode you don't see the lights correctly

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Cheers

Rick R.
Light Animation Hobby - Having fun and Learning at the same time. (21st member of DLA)
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Offline PJNMCT

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Re: New Olive Release coming May 6
« Reply #19 on: May 18, 2011, »
NICE!

-Paul
Orlando, FL

Offline PVPlaceLights

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Re: New Olive Release coming May 6
« Reply #20 on: May 18, 2011, »
Thank you Rick for posting the video. If I can find some time I will put together a bigger sample project with more animation. I am rather surprised with is the number of results that can be achieved by using two simple effects.

--Matt
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Offline rrowan

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Re: New Olive Release coming May 6
« Reply #21 on: May 19, 2011, »
Hi Matt,

Is there a way to remove a light string drawing on the display screen?

I put one in a wrong spot. I assume there will be more design elements to play with down the road.

Thanks

Rick R.
Light Animation Hobby - Having fun and Learning at the same time. (21st member of DLA)
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Offline PVPlaceLights

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Re: New Olive Release coming May 6
« Reply #22 on: May 19, 2011, »
Rick,

I am working on moving and deleting strings now. The 0.1.2-dev07 doesn't allow it. I may just add "Delete" to the element list as quick fix because there's a little more work involved in moving elements around.

On another note, I spent last night working on the Mac version. I'm finding the performance of the GUI unacceptable. This is due in part because of the look & feel library Olive uses and how concurrent threading differs between Mac and Windows. Nonetheless, I will release a Mac installer, but I need to device a new strategy for the Mac version.

I will add the delete feature described above today and post the final 0.1.2 release. I will notify everyone when it's available.

Thank you,

--Matt
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Offline rrowan

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Re: New Olive Release coming May 6
« Reply #23 on: May 19, 2011, »
Hi Matt

Thats great, I appreciate it

Looking forward to the Mac version also since I use one along with windows and linux

Cheers

Rick R.
Light Animation Hobby - Having fun and Learning at the same time. (21st member of DLA)
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Offline PVPlaceLights

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Re: New Olive Release coming May 6
« Reply #24 on: May 19, 2011, »
Release 0.1.2 is now out and it supports deleting light strings from the Display Element list. Select one or more strings and either right-click for the context menu or press the "Delete" key. Also, just about everything that can be deleted in Olive Studio can be undone using "undo" at the top of the window.

I inadvertently missed a question by Rick above about additional display element types. More types beyond the light string will be developed eventually. I've made some modifications to the plugin interface for display elements, so once that is stable, I will throw in a few more. Of course, I'm looking forward to releasing the Plugin Development Kits so I'm not the bottleneck for everyone's great ideas.

PixelNet output over comm port is also implemented, but there's a performance issue that I need to address. So if you're fortunate enough to have a Dongle with the PixelNet firmware and some SmartStrings, maybe you could test it out.

Thanks,

--Matt
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