Author Topic: Nutcracker: new effect, meteors  (Read 3586 times)

Offline smeighan

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Nutcracker: new effect, meteors
« on: March 15, 2012, »
Another effect connected into Nutcracker,

_POST
username   f
user_target   ZZ_ZZ
effect_class   meteors
effect_name   METEOR1
window_degrees   360
start_color   #FF1100
end_color   #380101
frame_delay   11
sparkles   0
maxPhase   4
seq_duration   5
maxMeteors   5
submit   Submit Form to create your target model



one more

_POST
username   f
user_target   ZZ_ZZ
effect_class   meteors
effect_name   METEOR2
window_degrees   360
start_color   #FF1E05
end_color   #275C27
frame_delay   11
sparkles   0
maxPhase   6
seq_duration   5
maxMeteors   3
submit   Submit Form to create your target model

Sean
Littleton, CO
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Offline urthegman

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Re: Nutcracker: new effect, meteors
« Reply #1 on: March 15, 2012, »
Great work Sean!!!! Can't wait to get to play with what you've done with LSP!!!!

Offline smeighan

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Re: Nutcracker: new effect, meteors
« Reply #2 on: March 16, 2012, »
Added one more option

random_colours =1, then every pixel in the meteor is a different color
random_colours=2, random color for the meteor, but the hue is kept the same

any other value the the meteor will start with your start_color and finish with your end_color.

here is random_colours=2

_POST
username   f
user_target   ZZ_ZZ
effect_class   meteors
effect_name   METEOR4
window_degrees   360
start_color   #FF1100
end_color   #380101
frame_delay   11
sparkles   5
maxPhase   7
seq_duration   5
maxMeteors   3
random_colours   2
submit   Submit Form to create your effect





random_colours=1
_POST
username   f
user_target   ZZ_ZZ
effect_class   meteors
effect_name   METEOR5
window_degrees   360
start_color   #FF1100
end_color   #380101
frame_delay   11
sparkles   5
maxPhase   7
seq_duration   5
maxMeteors   3
random_colours   1
submit   Submit Form to create your effect



and finally any other number and we will look to start and end colors
_POST
username   f
user_target   ZZ_ZZ
effect_class   meteors
effect_name   METEOR6
window_degrees   360
start_color   #FF1100
end_color   #380101
frame_delay   11
sparkles   5
maxPhase   7
seq_duration   5
maxMeteors   3
random_colours   0
submit   Submit Form to create your effect



thanks
Sean
Littleton, CO
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Offline Rod R

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Re: Nutcracker: new effect, meteors
« Reply #3 on: March 16, 2012, »
Sean, you are cutting into my work day.  Great job!!

Offline ric7zz

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Re: Nutcracker: new effect, meteors
« Reply #4 on: March 17, 2012, »
I like the meteor effects.  Do you think you might be doing the 2D ray models soon.  I'd like something with fewer light strings that could do the same effects.  Your program is awesome.  Thank you.

Offline smeighan

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Re: Nutcracker: new effect, meteors
« Reply #5 on: March 17, 2012, »
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I like the meteor effects.  Do you think you might be doing the 2D ray models soon.  I'd like something with fewer light strings that could do the same effects.  Your program is awesome.  Thank you.

I will be doing the 2d ray target modeler in next 1-2 weeks. Be aware, every effect I create will work on the rays. They are going to look like a flattened half megatree.

So, you can start trying effects now. If you were to make 6 rays out of 3 strings, build a target and set 180 degrees as the window.

For example, 3 strings 100 pixels each. I want 6 rays so i will fold string.

I would build a model and say i have 6 strings (not 3!) , and topology is UP/DOWN NEXT.

Now set window_degrees to 180 (this causes u to use just half the tree). You now have 6 strands of 50 pixels each. The only issue is a bow to them versus being flat.

Although all effects will work on 6 strands, some just are not going to look as nice.

Meteors probably works fine, maybe spirals. Not sure about text.

I would suggest get a 6 strand half mega tree and try the effects.

BTW, I am thinking of making some effects that are optimized for say 6 rays.  that is at least2-4 weeks away. I want to try and get an LSP and LOR output from Nutcracker.
Sean
Littleton, CO
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Offline smeighan

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Re: Nutcracker: new effect, meteors
« Reply #6 on: May 17, 2012, »
Bug  fixes: Meteor type 3 was not working. Sparkles was not working. Both are now fixed.
Some examples:

meteor type 1, every pixel is random . Note: your start and end colors are ignored for this effect.
array_to_save
username   f
user_target   AA
effect_class   meteors
effect_name   METEOR_RG1
window_degrees   180
start_color   #FF0000
end_color   #16FF05
frame_delay   100
sparkles   0
maxPhase   5
seq_duration   5
maxMeteors   5
meteor_type   1
submit   Submit Form to create your effect
OBJECT_NAME   meteors
show_frame   N
direction   cw




Meteor type 2: each meteor will keep the same color throughout its life. Here we have 0% for sparkles
array_to_save
username   f
user_target   AA
effect_class   meteors
effect_name   METEOR_RG1
window_degrees   180
start_color   #FF0000
end_color   #16FF05
frame_delay   100
sparkles   0
maxPhase   5
seq_duration   5
maxMeteors   5
meteor_type   2
submit   Submit Form to create your effect
OBJECT_NAME   meteors
show_frame   N
direction   cw


Here is the same meteor type 2 but sparkles has been set to 33%
array_to_save
username   f
user_target   AA
effect_class   meteors
effect_name   METEOR_RG2s
window_degrees   180
start_color   #FF0000
end_color   #16FF05
frame_delay   100
sparkles   33
maxPhase   5
seq_duration   5
maxMeteors   5
meteor_type   2
submit   Submit Form to create your effect
OBJECT_NAME   meteors
show_frame   N
direction   cw


Here is meteor type 3, as we go through the frame sequence a meteor will be shifted between your start and end color. any given meteor will keep its hue.
sparkles set at 33% so you can compare with the above image.

array_to_save
username   f
user_target   AA
effect_class   meteors
effect_name   METEOR_RG3s
window_degrees   180
start_color   #FF0000
end_color   #16FF05
frame_delay   100
sparkles   33
maxPhase   5
seq_duration   5
maxMeteors   5
meteor_type   3
submit   Submit Form to create your effect
OBJECT_NAME   meteors
show_frame   N
direction   cw



and finally, what if you want a meteor shower with just white.
Select meteor type 2 or 3 and set start and end color = #FFFFFF.

array_to_save
username   f
user_target   AA
effect_class   meteors
effect_name   METEOR_RG2w
window_degrees   180
start_color   #FFFFFF
end_color   #FFFFFF

frame_delay   100
sparkles   0
maxPhase   5
seq_duration   5
maxMeteors   5
meteor_type   2
submit   Submit Form to create your effect
OBJECT_NAME   meteors
show_frame   N
direction   cw
Sean
Littleton, CO
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Offline taybrynn

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Re: Nutcracker: new effect, meteors
« Reply #7 on: May 17, 2012, »
Simply amazing ... great work as usual !!
Scott - Castle Rock, Colorado   [ 2 homes, 100% RGB in 2016; since 2008; over 32k channels of E1.31 ]
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Offline angus40

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Re: Nutcracker: new effect, meteors
« Reply #8 on: May 18, 2012, »
here is nutcracker in action ,

Thank you very much Mr. Sean your effects and generator are a masterpiece.


enjoy  .  You are not allowed to view links. Register or Login

Offline smeighan

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Re: Nutcracker: new effect, meteors
« Reply #9 on: May 18, 2012, »
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here is nutcracker in action ,

Thank you very much Mr. Sean your effects and generator are a masterpiece.


enjoy  .  You are not allowed to view links. Register or Login
Great job. I know that when Joe added Nutcracker support to HLS, he did a cool thing. He uses just one track and you import, say my 2000 channels, onto that one track. Since i plan on adding the ability to edit nutcracker effects synced to the music i will never be trying to edit the individual channels in the sequencer. I will edit in nutcracker, and re-import.

What is your hardware that you are driving from HLS?

great job

sean

Sean
Littleton, CO
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Offline smeighan

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Re: Nutcracker: new effect, meteors
« Reply #10 on: May 18, 2012, »
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here is nutcracker in action ,

Thank you very much Mr. Sean your effects and generator are a masterpiece.


enjoy  .  You are not allowed to view links. Register or Login
Great job. I know that when Joe added Nutcracker support to HLS, he did a cool thing. He uses just one track and you import, say my 2000 channels, onto that one track. Since i plan on adding the ability to edit nutcracker effects synced to the music i will never be trying to edit the individual channels in the sequencer. I will edit in nutcracker, and re-import.

What is your hardware that you are driving from HLS?

great job

sean

Just got a note from Joe
Quote
Sean:

When you load a Nutcracker effect into HLS - you can:

1. Position it where you want it.
2. Adjust its POSITION in the sequence after it has been added.
3. Adjust the LENGTH of the effect (shorten it if required)
4. Add FADE IN and FADE OUT to the start and end of the effect is wanted.

This should help with the use of your effects.

Joe

HLS can import vixen files
Sean
Littleton, CO
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Offline angus40

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Re: Nutcracker: new effect, meteors
« Reply #11 on: May 18, 2012, »
This is done with one single piece of hardware . The san devices e681 controller.