Author Topic: Conductor, Slave and Trigger COOP**CLOSED**  (Read 41725 times)

Offline deplanche

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Re: Conductor, Slave and Trigger COOP**CLOSED**
« Reply #240 on: November 06, 2012, »
First, I want to say thanks for running the coop.  Well done!!!

But mainly I want to let those in the coop know that they should check the CF Card Adapter connection to the PCB.  I have found that 3 of the 5 i received had problems, so I am guessing others will as well.  I started a thread on it here.  You are not allowed to view links. Register or Login

Not trying to be an alarmist here with several posts on this, just want to save everyone in the coop future headaches if I can.


Offline t.jo13

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Re: Conductor, Slave and Trigger COOP**CLOSED**
« Reply #241 on: November 06, 2012, »
I got my package today  :)

Thankyou for doing the coop

Joe

Offline Freebird

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Re: Conductor, Slave and Trigger COOP**CLOSED**
« Reply #242 on: November 07, 2012, »
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First, I want to say thanks for running the coop.  Well done!!!

But mainly I want to let those in the coop know that they should check the CF Card Adapter connection to the PCB.  I have found that 3 of the 5 i received had problems, so I am guessing others will as well.  I started a thread on it here.  You are not allowed to view links. Register or Login

Not trying to be an alarmist here with several posts on this, just want to save everyone in the coop future headaches if I can.

All  check this before assembling your conductor.  It appears there are some issues with the PCBs and the surface mounted chip. 
One day I will fly out of the fog and all of this will be seen clearly!

Offline Mike Hill

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Re: Conductor, Slave and Trigger COOP**CLOSED**
« Reply #243 on: November 07, 2012, »
Got my package today.

Thank you!
Mike Hill
First display date 11-2011
"Never explain your actions, your enemies don't believe it and your friends don't need it."

Offline smeighan

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Re: Conductor, Slave and Trigger COOP**CLOSED**
« Reply #244 on: November 07, 2012, »
got my two conductors.

one 49 pins ok, 1 needs soldering
second has 35 pins ok, 15 need soldering.

good to check before assembling. i will reflux and reflow solder.

thanks for the coop
Sean
Littleton, CO
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Offline complacent_one

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Re: Conductor, Slave and Trigger COOP**CLOSED**
« Reply #245 on: November 07, 2012, »
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got my two conductors.

one 49 pins ok, 1 needs soldering
second has 35 pins ok, 15 need soldering.

good to check before assembling. i will reflux and reflow solder.

thanks for the coop

If you are touching up with an iron and not warming on a hot plate, then you should not need any flux.  Looks like the majority of the issue was not enough heat....so the paste is still intact...just need a couple seconds with a pencil tip at about 600-625*.....


Offline MrChristmas2000

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Re: Conductor, Slave and Trigger COOP**CLOSED**
« Reply #246 on: November 07, 2012, »
I have not only unsoldered pins some of mine are actually bent. :(

Is there any replacements available?


Offline sittinguphigh

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Re: Conductor, Slave and Trigger COOP**CLOSED**
« Reply #247 on: November 07, 2012, »
Recieved my conductor parts today. Thanks for the coop.
What you don't know. Can hurt you.

Offline caretaker

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Re: Conductor, Slave and Trigger COOP**CLOSED**
« Reply #248 on: November 07, 2012, »
Received my Conductor, Slave and trigger kits today, Thank You Santa Freebird for doing the coop!
Jeff Squires
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Offline tng5737

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Re: Conductor, Slave and Trigger COOP**CLOSED**
« Reply #249 on: November 07, 2012, »
First of all thx for doing all of this work!
Now I have a question - along with the salve kit there was an audio jack.  Was this a mistake?  I didn't think that the slave unit needed one of those!

Offline Freebird

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Re: Conductor, Slave and Trigger COOP**CLOSED**
« Reply #250 on: November 07, 2012, »
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First of all thx for doing all of this work!
Now I have a question - along with the salve kit there was an audio jack.  Was this a mistake?  I didn't think that the slave unit needed one of those!

The Slave is exactly the same but without  (clock, battery, mp3 module, header.)  straight from RJ.
One day I will fly out of the fog and all of this will be seen clearly!

Offline tng5737

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Re: Conductor, Slave and Trigger COOP**CLOSED**
« Reply #251 on: November 07, 2012, »
I guess that I am dense, but w/o a MP3 module, what is feeding the headphone jack on the Slave bd?

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Offline rdebolt

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Re: Conductor, Slave and Trigger COOP**CLOSED**
« Reply #252 on: November 07, 2012, »
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I guess that I am dense, but w/o a MP3 module, what is feeding the headphone jack on the Slave bd?

Sent from my Nexus 7 using Tapatalk 2



Need to ask this on the slave Thread, but the slave does not have an mp3 board because it is meant to be used as a "slave" so that other media can be used ie. Video. Firmware is not ready yet, still in beta.


Offline mykroft

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Re: Conductor, Slave and Trigger COOP**CLOSED**
« Reply #253 on: November 07, 2012, »
ok, so master/slave has seperate sequence data that stays in sync, but what if they both need the same audio?

Can we get a mp3 board and add it?

Myk

Offline tng5737

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Re: Conductor, Slave and Trigger COOP**CLOSED**
« Reply #254 on: November 08, 2012, »
My original post was concerning an audio jack which was included in the SLAVE kit from this coop!   So what I am trying to find out (unsuccessfully) is whether or not this jack should be wired onto the SLAVE board.  Just a simple yes or no will answer this

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