Does anyone have a good method for modelling a porcupine ball display in Vixen 3? The 2D Starburst model doesn't quite cut it for some sequences. For a simple example, say I am doing a wipe from top to bottom of the ball. For this to work properly, all the pixels on all 8 equatorial spokes should display precisely the same colors (no vertical component to these spokes), while the other spokes all have a vertical component in the display. The top spoke (I am not using an illuminated bottom spoke) has no horizontal component.